AI Insights · Timothy · July 2022
Top 5 Music Games on iOS in Latin America for Q2 2022
Explore the performance of the top 5 music games on the iOS platform in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top music games on iOS in Latin America demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period.
Beatstar from Space Ape Ltd saw an interesting quarter. Weekly revenue peaked at around $6.4K at the end of April, then gradually declined to approximately $1.7K by the end of June. Downloads started strong with over 24K in early April but dropped to about 11K by the end of the quarter. Active users showed a similar trend, starting at around 67K and ending at roughly 66K.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a steady performance. Weekly revenue hovered around $2.5K to $3.2K throughout the quarter. Downloads fluctuated, peaking at around 57K in mid-April and stabilizing at approximately 42K by the end of June. Active users started at about 296K and saw a slight decline to around 244K.
Piano Keyboard & Music Tiles from Gismart Limited experienced modest performance. Weekly revenue ranged from $1.7K to $2.2K. Downloads were initially low but saw a significant increase, reaching nearly 3.8K in mid-June. Active users followed a similar pattern, starting at around 1.3K and peaking at 4.3K in mid-June before dropping to 2.4K by the end of the quarter.
Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. showed consistent metrics. Weekly revenue stayed around $1.6K to $2K. Downloads were steady, with a peak of about 18.4K in mid-April and remaining at roughly 16.5K by the end of June. Active users saw slight fluctuations, starting at 130K and ending at around 142K.
Piano Crush - Keyboard Games from Gismart Limited had a notable quarter. Weekly revenue varied from $1.4K to $2.3K. Downloads increased significantly, starting at around 1K in late March and reaching approximately 3.9K by early June. Active users saw growth, beginning at around 8.8K and rising to about 11.9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.